![]() Do NOT preload textures, images, and other data except for thumbmails.Load generated thumbnails if they exist, else generate.Separate thumbnails from Asset Info image(s).Compute default UI scaling based on monitor resolution.For generic, non-project based file exports and conversions.Path to store editor settings, thumbnails, and other editor specific data.Note also that work already done for the Asset Browser is not listed here. The Asset Browser stream is finished before the Level Editor work begins. There are two main “work streams” listed here - the Asset Browser and Level Editor. Planning will continue once a decent amount of this has been done. This isn’t all of the work needed, but instead captures the initial chunk of Assets shown can be limited to those that are used in specific levels.You can scrub through frames of animated textures.Textures can be viewed at different light levels to see how the colormap affects them.The palette on textures can be visually changed.Textures are automatically assigned a useful palette.All textures in the base game can be viewed.I have restored the Editor option in the menu and have a first-pass implementation of the Asset Browser working, though only for textures and palettes at the moment. I can change up the work I am doing to help keep the project fresh.To improve forward momentum in terms of modding and Outlaws support.I can start getting the Outlaws assets loading, including levels, in preparation for Outlaws support.Having tools will make it easier to implement new features such as voxel support and Outlaws engine enhancements.Moving forward, I plan on taking a break from feature work to instead focus on restoring and improving on the built-in tools. Left is adjusted, and right is without the per-texture adjustment Moving Forward So I have been working on a new experimental automatic “per-texture” adjustment, which works well in most cases though there are some textures in some mods that still have issues. ![]() One large issue people found with the true color mode is that some textures did not have the correct hue and saturation at low light values (roughly half and lower). Since then, a number of bugs are been addressed. With it, several features were added such as the True Color mode, texture filtering - including sharp bilinear, the ability to adjust the field of view, enhancements to the captions/subtitles system - such as choosing between fonts and UTF8 support, as well as a variety of bug fixes. ![]() Windows 10 users, would you replace the classic Windows Media Player with its modern version? Let us know what you think in the comments.Recently, the True Color build was released. In case you missed it, Microsoft recently added better folder navigation to the Windows Media Player app in the Dev Channel. Open the downloaded file and update the app. ![]()
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